DedSec Project

GLSL — reference sample — DedSec Project

version 330 core out vec4 FragColor; void main() { FragColor = vec4(0.2, 0.5, 0.8, 1.0); }

Source reference

#version 330 core
out vec4 FragColor;
void main() { FragColor = vec4(0.2, 0.5, 0.8, 1.0); }